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(+1)

Beated Doom II with this mod, it was fun : )

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Awesome! Thanks for playing!

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Has a bug with Going Down Turbo where it randomly auto-clears the level, seen it happen twice on level 2 when:

1. Freeing the elf inside a toilet

2. Killing a Demon before reaching the elevator (on the way out, but not there yet)


Also PLEASE add a an option to make the sub-weapon button swap between main and sub weapon, like Attack Mode Type C. Either that or an option where Altfire is the subweapon instead of an alternative attack mode.

Deleted 3 days ago

Update released, and these have been fixed.

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Is it possible to tear through other iwads that aren't Doom as Zero?

Deleted 3 days ago

Chex and Heretic support have been added in today's update.

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Is it possible to play the mod on GZDoom, LZDoom, and Zandronum?

It would be a great experience if you could even play on other Sources

(It works for me with LZDoom, but there are no sounds when I select the menu)

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It makes heavy use of ZScript, so Zandronum is a 100% no.

It doesn't use any UZDoom exclusive features, so you should be able to use it with GZDoom, and LZDoom would likely be as compatible as that.

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Well, I tested it in LZDoom and it's highly compatible. The only issue when using the LZDoom source is that the action sounds don't play, nor do the sounds when you select “Sub Screens.” The mod is missing some sounds, which isn't the case in UZDoom.

(1 edit) (+1)

Pairs well with BulletZ, so that hitscanners turn into projectile enemies, just like the enemies with guns in MMZ.

Seems to break the weapon steal function though.

Speaking of which, I'd recommend adding a "discard weapon" hotkey, to throw the empty z-knuckle-stolen weapon at enemies, like how you could press select (iirc?) in MMZ and throw the weapon back at enemies when you were done.

I'll make sure to add knuckle compatibility to BulletZ in the future. In the meantime you could use NoMoreHitscans, which should be fully compatible with MMZDoom.

You can also throw Zero Knuckle weapons by holding left+right and attacking with the knuckle. It's not perfect, but I don't feel comfortable making a whole button for a weapon you might not even have for a long time.

(+2)

a combination of my 2 favorite games. Nice work!